Commander

From The Last Knights Wiki

Authority


In The Last Knights, the player (you) is the commander of their own military force. As the leader in charge of all personal operations in the game, they are given the ability to hire a select range of unit types to help mold their ideal army. Additionally, a commander has their own specific stats that increase as they promote in rank. This includes their overall hitpoints, strength, ranged accuracy, and ranged strength. They also hold a level of authority that is given to the commander at the start of each new rank. This authority is what allows the commanding officer to hire army units as gold, alone, is not enough.

Think of the amount of authority as popularity. As a commander rises in rank, their popularity grows. As their popularity grows, their status becomes that of a more ideal leader for a singular driving military force. Ergo, they are given the privilege of increasing the size or strength of their army as a result. Commanders start off with a simple restriction from joining or creating what are called military forces. These often consist of one or more commanders, and their armies, and are joinable as long as they are of an ideal rank and do not exceed the rank of the commander who is leading the force.

Authority

Each Commander is given a set Authority amount (determined by their rank) that can be allocated to the purchase or promotion of units. As you promote up the ranks you will be allowed more authority to increase your army size or improve your individual units.

Each unit is given an authority value based off their stats. From the initial value of Stage 1 Apprentice, Stage 2 Standard, Stage 3 Standard which can be purchased at the Barracks there are multipliers that give us each value after promoting.

When you reach your authority cap (also called the "Hard Cap") set by your rank you will not be able to purchase or promote further until your Commander ranks up or you dismiss other units.

Sometimes you'll find your authority looks incorrect, in these cases, switching to the Encampment page tends to update the figure, if not try clicking "dismiss" without any units selected to force the figure to update. Any issues after this, use the in-game "Support" feature to notify the Admins.

The Authority of units also has an impact on the rating of your individual army and the points awarded in battle. Your rating is calculated using the number of units, their authority and their rank, in addition to your commander XP and your gold. When battle points are awarded after a battle, this figure uses the authority of soldiers, heroes, and commanders injured or killed in battle.

Rank

A list of all ranks
Rank Female Health Strength Authority Promotion

XP

Starting

Gold

Private 180 15 450 90 50,000
Lance-Corporal 190 16 600 200 50,000
Corporal 200 17 800 350 50,000
Sergeant 210 18 1000 520 60,000
Master-Sergeant 230 18 1200 700 60,000
Sergeant-Major 240 19 1500 1000 70,000
Ensign 250 20 1820 1350 130,000
Second-Lieutenant 260 22 2040 1900 150,000
Lieutenant 270 24 2260 2400 170,000
Captain 280 26 2500 3100 190,000
Major 290 28 2740 4500 210,000
Lieutenant-Colonel 300 30 3000 6000 850,000
Colonel 310 31 3220 8000 890,000
Brigadier-General 320 32 3540 10000 1,200,000
Major-General 330 33 3800 13000 1,300,000
Lieutenant-General 340 34 4060 16000 1,400,000
Vice-Marshal 350 35 4370 20000 1,500,000
Marshal 360 36 4700 25000 4,200,000
Knight Dame 370 37 5060 32000 4,500,000
Baron Baroness 390 38 5400 45000 4,800,000
Count Countess 400 39 5560 80000 5,000,000
Marquess Marchioness 400 40 5560 5,000,000


The following ranks are allocated to the Leader of a country after reaching the equivalent of rank Knight:

Royalty Ranks
Rank Female Health Strength Authority Promotion

XP

Starting

Gold

Viceroy Vicereine 400 37 5060 32000 4,500,000
Prince Princess 420 38 5400 45000 4,800,000
King Queen 440 39 5560 80000 5,000,000
Emperor Empress 450 40 5560 5,000,000

Hero

When a player's commander has reached a certain rank, they are granted a crusader, of sorts, for no additional gold or initial cost to authority. These units are referred to as Heroes. A player can acquire up to 3 heroes in a single age and are often considered the backbone of a commanders army.

Each hero has access to a number of skills that can be acquired through points they gain in battle simply known as Battle Points. These points can, then, be distributed among said skills. The higher the digit, the more benefit to the player, heroes, and their army.

A player's heroes can also be equipped with a variety of different weapons, armor, and perks that can provide positive influential effects on themselves as well as the rest of the player's army. Heroes help to maintain not only a stronger army but a more resistant one as well. A lack of heroes can lead to a larger number of injuries in a battle that can also cause unit deaths. They are also extremely important in player versus player battles.