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When a player's [[commander]] has reached a certain [[Ranks|rank]], they are granted a crusader, of sorts, for no additional gold or initial cost to [[authority]]. These units are referred to as '''Heroes'''. A player can acquire up to 3 heroes in a single age and can be considered the backbone of a commanders army.
When a player's [[commander]] has reached a certain [[Ranks|rank]], they are granted a crusader, of sorts, for no additional gold or initial cost to [[authority]]. These units are referred to as '''Heroes'''. A player can acquire up to 3 heroes in a single age and are often considered the backbone of a commanders army.


Each hero has access to a number of skills that can be acquired through points they gain in battle simply known as [[Battle Points]]. These points can, then, be distributed among said skills. The higher the digit, the more benefit to the player, heroes, and their army.
Each hero has access to a number of skills that can be acquired through points they gain in battle simply known as [[Battle Points]]. These points can, then, be distributed among said skills. The higher the digit, the more benefit to the player, heroes, and their army.


A player's heroes can also be equipped with a variety of different weapons, armor, and perks that can provide positive influential effects on themselves as well as the rest of the player's army. Heroes help to maintain not only a stronger army but a more resistant one as well. A lack of heroes can lead to a larger number of injuries in a battle that can also cause unit deaths. They are also extremely important in [[player versus player]] battles.
A player's heroes can also be equipped with a variety of different weapons, armor, and perks that can provide positive influential effects on themselves as well as the rest of the player's army. Heroes help to maintain not only a stronger army but a more resistant one as well. A lack of heroes can lead to a larger number of injuries in a battle that can also cause unit deaths. They are also extremely important in [[player versus player]] battles.

Revision as of 04:03, 2 March 2026

When a player's commander has reached a certain rank, they are granted a crusader, of sorts, for no additional gold or initial cost to authority. These units are referred to as Heroes. A player can acquire up to 3 heroes in a single age and are often considered the backbone of a commanders army.

Each hero has access to a number of skills that can be acquired through points they gain in battle simply known as Battle Points. These points can, then, be distributed among said skills. The higher the digit, the more benefit to the player, heroes, and their army.

A player's heroes can also be equipped with a variety of different weapons, armor, and perks that can provide positive influential effects on themselves as well as the rest of the player's army. Heroes help to maintain not only a stronger army but a more resistant one as well. A lack of heroes can lead to a larger number of injuries in a battle that can also cause unit deaths. They are also extremely important in player versus player battles.