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== Country Leader == | == Country Leader == | ||
At a certain point in the age when a player's country has reached a minimum of 5 officers with the rank of General or higher they are given the privilege of electing a leader for the country. A leader is chosen once 60% of green+ ranked players have selected a particular | At a certain point in the age when a player's country has reached a minimum of 5 officers with the rank of General or higher they are given the privilege of electing a leader for the country. A leader is chosen once 60% of green+ ranked players have selected a particular player to head up their country. As the leader, this player holds and operates a field army that contains the armies of all players within the country. This not only makes it easier to keep track of every player in a country but it also increases the strength of all armies as a whole. | ||
The field army, commonly referenced as the main army in-game, is used to move everyone from city to city without the need for them to move individually. It is also much safer for a players commander and units compared to being in a smaller force or not in one at all. The leader moves the main army when needed and can even use it in a battle against enemy countries. They are also in charge of retrieving players that are outside of it in order to keep it at full strength. | |||
The country leader manages and operates the country through decisions like who can be trusted to take the title of chief of staff, high council, or war council to what countries they will ally or consider an enemy to what strategies will, ultimately, earn them victory. | |||
[[Country Leader (TLK)|More Details]] | |||
== | == Chief of Staff == | ||
Ultimately, being a high council member elevated to co-leader of the country, the chief-of-staff is given all the power of the main leader. This player acts as the commander-in-chief in their absence as well as assists them with carrying out duties that would normally be the general responsibility of the leader. They can also rename or disband created armies if ever necessary. The only limitations that the chief-of-staff has is that they can not utilize the high council if they had to manage a main army. | |||
[[Chief of Staff (TLK)|More Details]] | |||
== | == High Council == | ||
When a player is chosen as the leader of a country they are instantly given the ability to assign the position of High Council. This position allows the power of the leader to be divided among trusted individuals who can help maintain activity in the country. Those chosen to be a High Council member are, generally, held in high regard by the leader so respecting and working with them can help everything run smoothly. This position also provides the ability to perform certain tasks that would, otherwise, be restricted. | |||
[[High Council (TLK)|More Details]] | |||
== War Council == | |||
Though not as extravagant of a title as High Council it is a role that is often given to players who have shown commitment to training and joining SFs as can often be viewed by their consistent rise in ranks. The war council title does not hold a limit to how many can receive it. However, their permissions are reduced to only being able to edit the HC board. Regardless, Being a war council member is a great way of working up to high council position if the player can prove themselves a valuable and knowledgeable countryman. | |||
== Strike Forces == | |||
A country conducts their battle operations through what is called a '''strike force'''. These often contain multiple players armies creating a strong enough formation that can be used to successfully cripple a cities garrisoned troops and, as a result, capture it. Strike forces are the main drive in spreading a countries dominance throughout the map and is, very much, needed in order to completely wipe out an enemy country. These battle groups are often given the acronym "SF" and is followed by a corresponding number that tells others the order of each attack. SF's often start small but as the battles unfold each previous sf team joins the next which leads to a larger and stronger SF as the battles progresses. | |||
[[Strike Forces (TLK)|More Details]] | |||
== Player Versus Player (PvP) == | |||
One of the many key elements in The Last Knights is the ability to battle other player's commanding armies. This becomes possible when a player is in a city that borders an enemy city where an enemy player is currently garrisoned. Players are only able to attack others who are the same rank or higher. | |||
[[Player Versus Player (TLK)|More Details]] | |||
Latest revision as of 22:43, 7 March 2026
In The Last Knights, the first thing that a player can do when they first log into an age is join a country. Each age swaps between what is called Random Ages and Stack Ages. In random ages you are only given the option to join a country at random. This mechanic helps to balance out veteran and newer players. In stack ages, you are given the option to choose between a number of listed countries. The country you decide to join will also decide what special units you will have access to as well as the terrain bonuses for that country.
Each country is given a select number of cities that they control from the very beginning. The countries are also provided a randomly placed capital where each new joiner will spawn and where the garrison inside that city is given a bonus to strength and unit count. As a player, it is their responsibility to work with the rest of their country to help it thrive and avoid death by the hands of an invading enemy.
Country Leader
At a certain point in the age when a player's country has reached a minimum of 5 officers with the rank of General or higher they are given the privilege of electing a leader for the country. A leader is chosen once 60% of green+ ranked players have selected a particular player to head up their country. As the leader, this player holds and operates a field army that contains the armies of all players within the country. This not only makes it easier to keep track of every player in a country but it also increases the strength of all armies as a whole.
The field army, commonly referenced as the main army in-game, is used to move everyone from city to city without the need for them to move individually. It is also much safer for a players commander and units compared to being in a smaller force or not in one at all. The leader moves the main army when needed and can even use it in a battle against enemy countries. They are also in charge of retrieving players that are outside of it in order to keep it at full strength.
The country leader manages and operates the country through decisions like who can be trusted to take the title of chief of staff, high council, or war council to what countries they will ally or consider an enemy to what strategies will, ultimately, earn them victory.
Chief of Staff
Ultimately, being a high council member elevated to co-leader of the country, the chief-of-staff is given all the power of the main leader. This player acts as the commander-in-chief in their absence as well as assists them with carrying out duties that would normally be the general responsibility of the leader. They can also rename or disband created armies if ever necessary. The only limitations that the chief-of-staff has is that they can not utilize the high council if they had to manage a main army.
High Council
When a player is chosen as the leader of a country they are instantly given the ability to assign the position of High Council. This position allows the power of the leader to be divided among trusted individuals who can help maintain activity in the country. Those chosen to be a High Council member are, generally, held in high regard by the leader so respecting and working with them can help everything run smoothly. This position also provides the ability to perform certain tasks that would, otherwise, be restricted.
War Council
Though not as extravagant of a title as High Council it is a role that is often given to players who have shown commitment to training and joining SFs as can often be viewed by their consistent rise in ranks. The war council title does not hold a limit to how many can receive it. However, their permissions are reduced to only being able to edit the HC board. Regardless, Being a war council member is a great way of working up to high council position if the player can prove themselves a valuable and knowledgeable countryman.
Strike Forces
A country conducts their battle operations through what is called a strike force. These often contain multiple players armies creating a strong enough formation that can be used to successfully cripple a cities garrisoned troops and, as a result, capture it. Strike forces are the main drive in spreading a countries dominance throughout the map and is, very much, needed in order to completely wipe out an enemy country. These battle groups are often given the acronym "SF" and is followed by a corresponding number that tells others the order of each attack. SF's often start small but as the battles unfold each previous sf team joins the next which leads to a larger and stronger SF as the battles progresses.
Player Versus Player (PvP)
One of the many key elements in The Last Knights is the ability to battle other player's commanding armies. This becomes possible when a player is in a city that borders an enemy city where an enemy player is currently garrisoned. Players are only able to attack others who are the same rank or higher.
