Hero: Difference between revisions
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| When a player's [[commander]] has reached a certain [[Ranks|rank]], they are granted a crusader, of sorts, for no additional gold or initial cost to [[authority]]. These units are referred to as '''Heroes'''. A player can acquire up to 3 heroes in a single age and can be considered the backbone of a commanders army.
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| Each hero has access to a number of skills that can be acquired through points they gain in battle simply known as [[Battle Points]]. These points can, then, be distributed among said skills. The higher the digit, the more benefit to the player, heroes, and their army.
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| A player's heroes can also be equipped with a variety of different weapons, armor, and perks that can provide positive influential effects on themselves as well as the rest of the player's army. Heroes help to maintain not only a stronger army but a more resistant one as well. A lack of heroes can lead to a larger number of injuries in a battle that can also cause unit deaths. They are also extremely important in [[player versus player]] battles.
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Latest revision as of 05:17, 2 March 2026